Commandos Strike Force is a first-person shooter computer game and the fifth installment of the critically acclaimed Commandos series. It is developed by Pyro Studios and published by Eidos Interactive.
Released during the first months of 2006, the game makes a departure from the first three games. Although the missions are set up in a similar fashion (several different objectives, some to be achieved through stealth, others through use of force) and in most occasions the player is allowed to change between different characters, this is the first game in the series to apply a first-person perspective, like many other World War II-inspired games, in contrast to the overhead view of the earlier games. Hence, the game is far more similar to the Medal of Honor or Call of Duty games than to earlier entries of the series.
In France, October 1942 a sniffer dog detects a sniper from London, who reveals himself to be Lieutenant William Hawkins, of the OSS Strike Force consisting of the Green Beret, Captain Francis O'Brien from New York, Himself and "the boss" Colonel George Brown, a German spy.
Hawkins rescues three hostages from the Nazis and sends Maurice, a French Resistance contact to the Green Beret's landing zone. In the plane carrying the Green Beret, one of the pilots shoots the other and kills nearly everyone else on the plane before the Green Beret overpowers and kills him. The plane explodes after he jumps out. The Green Beret covers the landing of some allied soldiers and a wounded Captain before blowing up a bridge. Earlier that evening, Brown had made contact with a Resistance member, Pascal and destroyed Nazi trucks and AA guns, they realise that there has to be a nazi informer among their allies which builds tension between O'Brien and Brown. Brown later takes on another task when he liberates a French doctor to help a wounded resistance member, he also helps the resistance even more when he steals explosives from a train yard and kills the garrison commander in a bordello.
The game attracted mixed reactions,especially from those coming from fans of the earlier games in the series. These fans felt that Strike Force lacked the trademark difficulty of the previous games. Similarly, it was promoted as mixing elements of strategy from the past games with traditional first-person shooter gameplay, but instead only hinted them while being predominantly action oriented. As a result, both critics and fans felt it did little to distance itself from the recent flood of similar games.
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